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SolidMaterialEditor.h
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1/*--------------------------------------------------------------------------------------------
2Copyright (c) 2019, NDEVR LLC
3tyler.parke@ndevr.org
4 __ __ ____ _____ __ __ _______
5 | \ | | | __ \ | ___|\ \ / / | __ \
6 | \ | | | | \ \ | |___ \ \ / / | |__) |
7 | . \| | | |__/ / | |___ \ V / | _ /
8 | |\ |_|_____/__|_____|___\_/____| | \ \
9 |__| \__________________________________| \__\
10
11Subject to the terms of the Enterprise+ Agreement, NDEVR hereby grants
12Licensee a limited, non-exclusive, non-transferable, royalty-free license
13(without the right to sublicense) to use the API solely for the purpose of
14Licensee's internal development efforts to develop applications for which
15the API was provided.
16
17The above copyright notice and this permission notice shall be included in all
18copies or substantial portions of the Software.
19
20THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
21INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
22PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
23FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
24OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
25DEALINGS IN THE SOFTWARE.
26
27Library: NDEVR
28File: SolidMaterialEditor
29Included in API: True
30Author(s): Tyler Parke
31 *-----------------------------------------------------------------------------------------**/
32#pragma once
33#include <NDEVR/Editor.h>
34#include <QWidget>
35namespace Ui
36{
37 class SolidMaterialEditorUI;
38}
39namespace NDEVR
40{
41 class UVChannelEditWidget;
42 /**--------------------------------------------------------------------------------------------------
43 \brief A popup Editor dialog for showing options or information related to Materials used with
44 solid rendering such as light reflectivity.
45 **/
47 {
48 Q_OBJECT
49 public:
50 SolidMaterialEditor(const DynamicPointer<QTDesignObject>& object, QWidget *parent = Q_NULLPTR);
52 virtual void requestScrollEnabled(bool enabled) override;
53 void setHorizontal(bool horizontal) override;
54 virtual bool fullscreenTouch() const override
55 {
56 return true;
57 }
58 protected:
59 virtual void updateValues() override;
62 private slots:
63 void setMaterialCoordinateMode();
64 void updateShadingModel();
65 void copySettingsFrom();
66
67 void updateShininessFromLineEdit();
68 void updateShininessFromSlider();
69 void updateTransparencyFromLineEdit();
70 void updateTransparencyFromSlider();
71
72 protected:
74 Ui::SolidMaterialEditorUI* ui;
75 bool m_updating = false;
76 };
77
78}
The equivelent of std::vector but with a bit more control. The basic array unit of the library.
Definition Buffer.hpp:56
Provides a modifiable pointer that has shared ownership of a dynamically allocated object.
Definition Pointer.hpp:320
A base class for displaying options for editing a single DesignObject, typically a Model.
Definition Editor.h:48
Container responsible for storing and setting the appearance of a Model or Geometry within the NDEVR ...
Definition Material.h:51
A popup Editor dialog for showing options or information related to Materials used with solid renderi...
Definition SolidMaterialEditor.h:47
SolidMaterialEditor(const DynamicPointer< QTDesignObject > &object, QWidget *parent=Q_NULLPTR)
virtual bool fullscreenTouch() const override
Definition SolidMaterialEditor.h:54
void setHorizontal(bool horizontal) override
Ui::SolidMaterialEditorUI * ui
Definition SolidMaterialEditor.h:74
virtual void requestScrollEnabled(bool enabled) override
virtual void updateValues() override
Buffer< UVChannelEditWidget * > m_lighting_widgets
Definition SolidMaterialEditor.h:73
bool m_updating
Definition SolidMaterialEditor.h:75
Definition ACIColor.h:37
Definition FontEditor.h:6