#include <DesignObjectOrientation.h>
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enum | SizeMode {
e_normal
, e_small_horizontal
, e_small_vertical
, e_tiny_horizontal
,
e_tiny_vertical
} |
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void | updatePosition () |
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void | updateOrientation () |
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void | updateScale () |
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void | lockAspectRatio () |
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void | setSizeMode (SizeMode mode) |
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void | positionUpdated () |
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void | scaleUpdated () |
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void | orientationUpdated () |
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void | updated () |
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void | positionEdited () |
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void | scaleEdited () |
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void | orientationEdited () |
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void | edited () |
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Resource< Vector< 3, bool > > | show_position |
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Resource< Vector< 3, bool > > | show_scale |
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Resource< Vector< 3, bool > > | show_orientation |
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Resource< Vector< 3, fltp08 > > | position |
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Resource< Vector< 3, Angle< fltp08 > > > | orientation |
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Resource< Vector< 3, fltp08 > > | scale |
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Resource< Vector< 3, fltp08 > > | max_position |
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Resource< Vector< 3, Angle< fltp08 > > > | max_orientation |
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Resource< Vector< 3, fltp08 > > | max_scale |
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Resource< Vector< 3, fltp08 > > | min_position |
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Resource< Vector< 3, Angle< fltp08 > > > | min_orientation |
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Resource< Vector< 3, fltp08 > > | min_scale |
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Resource< ConstPointer< Unit > > | angle_unit |
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Resource< ConstPointer< Unit > > | size_unit |
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Resource< ConstPointer< Unit > > | position_unit |
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◆ DesignObjectOrientation()
◆ modelUpdatedSlot
void modelUpdatedSlot |
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inlineprotectedslot |
◆ orientationEditedSlot
void orientationEditedSlot |
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inlineprotectedslot |
◆ setTarget()
◆ m_design_object
The documentation for this class was generated from the following file: