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API Documentation
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Given random line segments, constructs a polyline when the vertices match. Used in Parameter slicing. More...
#include <PolylineMaker.h>
Public Member Functions | |
| void | addSegment (const LineSegment< 3, fltp04 > &seg) |
| Adds a segment and creates indices, if needed into the index cache. | |
| Buffer< Buffer< uint04 > > | getCalculatedPolylineIndices () const |
| Returns a list of all calcuated polylines, with each buffer representing a different polyline based off of the initial vertex list. | |
| PolylineMaker (Buffer< Vertex< 3, fltp04 > > &polyline_vertices) | |
| Initializes with a series of vertices that will be possible nodes of the polyline. | |
Given random line segments, constructs a polyline when the vertices match. Used in Parameter slicing.
| PolylineMaker | ( | Buffer< Vertex< 3, fltp04 > > & | polyline_vertices | ) |
Initializes with a series of vertices that will be possible nodes of the polyline.
| void addSegment | ( | const LineSegment< 3, fltp04 > & | seg | ) |
Adds a segment and creates indices, if needed into the index cache.
Returns a list of all calcuated polylines, with each buffer representing a different polyline based off of the initial vertex list.