API Documentation
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ShapeConstructors Member List

This is the complete list of members for ShapeConstructors, including all inherited members.

Circle(Geometry &mesh, const Matrix< fltp08 > &trans=Matrix< fltp08 >(1), uint04 width_segments=128, fltp08 radius=1.0f, Angle< fltp08 > phi_start=Angle< fltp08 >(DEGREES, 0.0f), Angle< fltp08 > phi_length=Angle< fltp08 >(DEGREES, 360.0f), bool join=true)ShapeConstructorsstatic
Cone(Geometry &mesh, const Matrix< fltp08 > &trans=Matrix< fltp08 >(1), uint04 width_segments=44, fltp08 bottom_radius=1.0, fltp08 height=1.0, Angle< fltp08 > phi_start=Angle< fltp08 >(DEGREES, 0.0f), Angle< fltp08 > phi_length=Angle< fltp08 >(DEGREES, 360.0f), bool draw_bottom_circle=true)ShapeConstructorsstatic
Cylinder(Geometry &mesh, const Matrix< fltp08 > &trans=Matrix< fltp08 >(1), uint04 width_segments=44, fltp08 top_radius=1.0f, fltp08 bottom_radius=1.0, fltp08 height=1.0, Angle< fltp08 > phi_start=Angle< fltp08 >(DEGREES, 0.0f), Angle< fltp08 > phi_length=Angle< fltp08 >(DEGREES, 360.0f), bool draw_top_circle=true, bool draw_bottom_circle=true)ShapeConstructorsstatic
Quad(Geometry &mesh, const Matrix< fltp08 > &trans, Vertex< 3, fltp08 > p1, Vertex< 3, fltp08 > p2, Vertex< 3, fltp08 > p3, Vertex< 3, fltp08 > p4)ShapeConstructorsstatic
Rectangle(Geometry &mesh, const Matrix< fltp08 > &trans=Matrix< fltp08 >(1), fltp08 top_length=2.0, fltp08 bottom_length=2.0, fltp08 left_length=2.0, fltp08 right_length=2.0, fltp08 vertical_scew=0.0, fltp08 horizontal_scew=0.0)ShapeConstructorsstatic
RectangularPrism(Geometry &mesh, const Matrix< fltp08 > &trans=Matrix< fltp08 >(1))ShapeConstructorsstatic
SetupStaticGeometry(Geometry &geo)ShapeConstructorsprotectedstatic
Sphere(Geometry &mesh, uint04 width_segments=44, uint04 height_segments=32, Angle< fltp08 > phi_start=Angle< fltp08 >(DEGREES, 0.0f), Angle< fltp08 > phi_length=Angle< fltp08 >(DEGREES, 360.0f), Angle< fltp08 > theta_start=Angle< fltp08 >(DEGREES, 0.0f), Angle< fltp08 > theta_length=Angle< fltp08 >(DEGREES, 180.0f))ShapeConstructorsstatic
StaticCircleOutline(Scene &parent)ShapeConstructorsstatic
StaticLine(Scene &parent)ShapeConstructorsstatic
StaticRectangleFilled(Scene &parent)ShapeConstructorsstatic
StaticRectangularPrismFilled(Scene &parent)ShapeConstructorsstatic
ZippedRadialMesh(Geometry &mesh, const ZippedRadialMeshOptions &options)ShapeConstructorsstatic
ZippedTorus(Geometry &mesh, uint04 width_segments=44, uint04 height_segments=32)ShapeConstructorsstatic