API Documentation
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This is the complete list of members for ShapeConstructors, including all inherited members.
Circle(Geometry &mesh, const Matrix< fltp08 > &trans=Matrix< fltp08 >(1), uint04 width_segments=128, fltp08 radius=1.0f, Angle< fltp08 > phi_start=Angle< fltp08 >(DEGREES, 0.0f), Angle< fltp08 > phi_length=Angle< fltp08 >(DEGREES, 360.0f), bool join=true) | ShapeConstructors | static |
Cone(Geometry &mesh, const Matrix< fltp08 > &trans=Matrix< fltp08 >(1), uint04 width_segments=44, fltp08 bottom_radius=1.0, fltp08 height=1.0, Angle< fltp08 > phi_start=Angle< fltp08 >(DEGREES, 0.0f), Angle< fltp08 > phi_length=Angle< fltp08 >(DEGREES, 360.0f), bool draw_bottom_circle=true) | ShapeConstructors | static |
Cylinder(Geometry &mesh, const Matrix< fltp08 > &trans=Matrix< fltp08 >(1), uint04 width_segments=44, fltp08 top_radius=1.0f, fltp08 bottom_radius=1.0, fltp08 height=1.0, Angle< fltp08 > phi_start=Angle< fltp08 >(DEGREES, 0.0f), Angle< fltp08 > phi_length=Angle< fltp08 >(DEGREES, 360.0f), bool draw_top_circle=true, bool draw_bottom_circle=true) | ShapeConstructors | static |
Quad(Geometry &mesh, const Matrix< fltp08 > &trans, Vertex< 3, fltp08 > p1, Vertex< 3, fltp08 > p2, Vertex< 3, fltp08 > p3, Vertex< 3, fltp08 > p4) | ShapeConstructors | static |
Rectangle(Geometry &mesh, const Matrix< fltp08 > &trans=Matrix< fltp08 >(1), fltp08 top_length=2.0, fltp08 bottom_length=2.0, fltp08 left_length=2.0, fltp08 right_length=2.0, fltp08 vertical_scew=0.0, fltp08 horizontal_scew=0.0) | ShapeConstructors | static |
RectangularPrism(Geometry &mesh, const Matrix< fltp08 > &trans=Matrix< fltp08 >(1)) | ShapeConstructors | static |
SetupStaticGeometry(Geometry &geo) | ShapeConstructors | protectedstatic |
Sphere(Geometry &mesh, uint04 width_segments=44, uint04 height_segments=32, Angle< fltp08 > phi_start=Angle< fltp08 >(DEGREES, 0.0f), Angle< fltp08 > phi_length=Angle< fltp08 >(DEGREES, 360.0f), Angle< fltp08 > theta_start=Angle< fltp08 >(DEGREES, 0.0f), Angle< fltp08 > theta_length=Angle< fltp08 >(DEGREES, 180.0f)) | ShapeConstructors | static |
StaticCircleOutline(Scene &parent) | ShapeConstructors | static |
StaticLine(Scene &parent) | ShapeConstructors | static |
StaticRectangleFilled(Scene &parent) | ShapeConstructors | static |
StaticRectangularPrismFilled(Scene &parent) | ShapeConstructors | static |
ZippedRadialMesh(Geometry &mesh, const ZippedRadialMeshOptions &options) | ShapeConstructors | static |
ZippedTorus(Geometry &mesh, uint04 width_segments=44, uint04 height_segments=32) | ShapeConstructors | static |