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static Geometry | StaticLine (Scene &parent) |
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static Geometry | StaticCircleOutline (Scene &parent) |
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static Geometry | StaticRectangleFilled (Scene &parent) |
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static Geometry | StaticRectangularPrismFilled (Scene &parent) |
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static void | Quad (Geometry &mesh, const Matrix< fltp08 > &trans, Vertex< 3, fltp08 > p1, Vertex< 3, fltp08 > p2, Vertex< 3, fltp08 > p3, Vertex< 3, fltp08 > p4) |
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static void | Rectangle (Geometry &mesh, const Matrix< fltp08 > &trans=Matrix< fltp08 >(1), fltp08 top_length=2.0, fltp08 bottom_length=2.0, fltp08 left_length=2.0, fltp08 right_length=2.0, fltp08 vertical_scew=0.0, fltp08 horizontal_scew=0.0) |
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static void | RectangularPrism (Geometry &mesh, const Matrix< fltp08 > &trans=Matrix< fltp08 >(1)) |
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static void | Circle (Geometry &mesh, const Matrix< fltp08 > &trans=Matrix< fltp08 >(1), uint04 width_segments=128, fltp08 radius=1.0f, Angle< fltp08 > phi_start=Angle< fltp08 >(DEGREES, 0.0f), Angle< fltp08 > phi_length=Angle< fltp08 >(DEGREES, 360.0f), bool join=true) |
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static void | Cylinder (Geometry &mesh, const Matrix< fltp08 > &trans=Matrix< fltp08 >(1), uint04 width_segments=44, fltp08 top_radius=1.0f, fltp08 bottom_radius=1.0, fltp08 height=1.0, Angle< fltp08 > phi_start=Angle< fltp08 >(DEGREES, 0.0f), Angle< fltp08 > phi_length=Angle< fltp08 >(DEGREES, 360.0f), bool draw_top_circle=true, bool draw_bottom_circle=true) |
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static void | Cone (Geometry &mesh, const Matrix< fltp08 > &trans=Matrix< fltp08 >(1), uint04 width_segments=44, fltp08 bottom_radius=1.0, fltp08 height=1.0, Angle< fltp08 > phi_start=Angle< fltp08 >(DEGREES, 0.0f), Angle< fltp08 > phi_length=Angle< fltp08 >(DEGREES, 360.0f), bool draw_bottom_circle=true) |
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static void | Sphere (Geometry &mesh, uint04 width_segments=44, uint04 height_segments=32, Angle< fltp08 > phi_start=Angle< fltp08 >(DEGREES, 0.0f), Angle< fltp08 > phi_length=Angle< fltp08 >(DEGREES, 360.0f), Angle< fltp08 > theta_start=Angle< fltp08 >(DEGREES, 0.0f), Angle< fltp08 > theta_length=Angle< fltp08 >(DEGREES, 180.0f)) |
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static void | ZippedRadialMesh (Geometry &mesh, const ZippedRadialMeshOptions &options) |
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static void | ZippedTorus (Geometry &mesh, uint04 width_segments=44, uint04 height_segments=32) |
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