API Documentation
|
An container for storing some number of vertices for editing. More...
#include <GeometryVertices.h>
Public Member Functions | |
NDEVR_DESIGN_API void | clearTree () |
NDEVR_DESIGN_API void | ensureTreeValid (ProgressInfo *log) |
Public Attributes | |
Bounds< 3, fltp04 > | bounds = Constant<Bounds<3, fltp04>>::Min |
Buffer< RGBColor > | colors |
bool | is_tree_valid = false |
Buffer< Ray< 3, fltp04 > > | normals |
Vertex< 3, fltp08 > | offset = Constant<Vertex<3, fltp08>>::Invalid |
Buffer< Vertex< 3, fltp04 > > | positions |
Buffer< fltp08 > | times |
DynamicPointer< RTree< 3, fltp04 > > | tree = nullptr |
Buffer< Vertex< 3, fltp04 > > | tree_sorted_positions |
NDEVR_DESIGN_API void clearTree | ( | ) |
NDEVR_DESIGN_API void ensureTreeValid | ( | ProgressInfo * | log | ) |
bool is_tree_valid = false |
DynamicPointer<RTree<3, fltp04> > tree = nullptr |