API Documentation
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GeometryVertices Struct Reference

An container for storing some number of vertices for editing. More...

#include <GeometryVertices.h>

Inheritance diagram for GeometryVertices:
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Collaboration diagram for GeometryVertices:
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Public Member Functions

NDEVR_DESIGN_API void clearTree ()
 
NDEVR_DESIGN_API void ensureTreeValid (ProgressInfo *log)
 

Public Attributes

Bounds< 3, fltp04bounds = Constant<Bounds<3, fltp04>>::Min
 
Buffer< RGBColorcolors
 
bool is_tree_valid = false
 
Buffer< Ray< 3, fltp04 > > normals
 
Vertex< 3, fltp08offset = Constant<Vertex<3, fltp08>>::Invalid
 
Buffer< Vertex< 3, fltp04 > > positions
 
Buffer< fltp08times
 
DynamicPointer< RTree< 3, fltp04 > > tree = nullptr
 
Buffer< Vertex< 3, fltp04 > > tree_sorted_positions
 

Detailed Description

An container for storing some number of vertices for editing.


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Member Function Documentation

◆ clearTree()

NDEVR_DESIGN_API void clearTree ( )

◆ ensureTreeValid()

NDEVR_DESIGN_API void ensureTreeValid ( ProgressInfo * log)

Member Data Documentation

◆ bounds

Bounds<3, fltp04> bounds = Constant<Bounds<3, fltp04>>::Min

◆ colors

Buffer<RGBColor> colors

◆ is_tree_valid

bool is_tree_valid = false

◆ normals

Buffer<Ray<3, fltp04> > normals

◆ offset

◆ positions

Buffer<Vertex<3, fltp04> > positions

◆ times

Buffer<fltp08> times

◆ tree

DynamicPointer<RTree<3, fltp04> > tree = nullptr

◆ tree_sorted_positions

Buffer<Vertex<3, fltp04> > tree_sorted_positions

The documentation for this struct was generated from the following file: