API Documentation
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Logic for setting up a mesh that is broken apart by latitude and longitude lines with a set angle difference between them. More...
#include <ShapeConstructors.h>
Public Member Functions | |
Vector< 2, fltp08 > | angleToTextureCoord (Vector< 2, Angle< fltp08 > > angle) const |
uint04 | angleToVertexIndex (Vector< 2, Angle< fltp08 > > angle) const |
Vector< 2, Angle< fltp08 > > | vertexIndexToAngle (uint04 index) const |
ZippedRadialMeshOptions (uint04 width, uint04 height) | |
Public Attributes | |
Bounds< 2, Angle< fltp08 > > | radial_bounds |
Vector< 2, uint04 > | size = Vector <2, uint04>(44, 32) |
Logic for setting up a mesh that is broken apart by latitude and longitude lines with a set angle difference between them.
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inline |