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MovementPath.h
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1/*--------------------------------------------------------------------------------------------
2Copyright (c) 2019, NDEVR LLC
3tyler.parke@ndevr.org
4 __ __ ____ _____ __ __ _______
5 | \ | | | __ \ | ___|\ \ / / | __ \
6 | \ | | | | \ \ | |___ \ \ / / | |__) |
7 | . \| | | |__/ / | |___ \ V / | _ /
8 | |\ |_|_____/__|_____|___\_/____| | \ \
9 |__| \__________________________________| \__\
10
11Subject to the terms of the Enterprise+ Agreement, NDEVR hereby grants
12Licensee a limited, non-exclusive, non-transferable, royalty-free license
13(without the right to sublicense) to use the API solely for the purpose of
14Licensee's internal development efforts to develop applications for which
15the API was provided.
16
17The above copyright notice and this permission notice shall be included in all
18copies or substantial portions of the Software.
19
20THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
21INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
22PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
23FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
24OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
25DEALINGS IN THE SOFTWARE.
26
27Library: Design
28File: MovementPath
29Included in API: True
30Author(s): Tyler Parke
31 *-----------------------------------------------------------------------------------------**/
32#pragma once
33#include <NDEVR/Path.h>
34#include <NDEVR/Angle.h>
35#include <NDEVR/DesignObjectLookup.h>
36namespace NDEVR
37{
38 /**--------------------------------------------------------------------------------------------------
39 \brief Logic for moving an object across a path of both position, and optionally, orientation.
40 **/
64}
65
66
67
The primary angle storage class for this API. Stores an angle in an optimized format.
Definition StringStream.h:540
The equivelent of std::vector but with a bit more control. The basic array unit of the library.
Definition Buffer.hpp:56
A core class where all Design Objects including models, materials, and geometries are stored....
Definition DesignObjectLookup.h:65
Logic for moving an object across a path of both position, and optionally, orientation.
Definition MovementPath.h:42
Buffer< Time > m_time
Definition MovementPath.h:47
Path rotation_path[3]
Definition MovementPath.h:46
void setAngleChannel(uint01 dim, const Buffer< Angle< fltp08 > > &path)
Definition MovementPath.h:55
void setPositionChannel(uint01 dim, const Buffer< fltp04 > &path)
Definition MovementPath.h:51
void updateObject(const DesignObjectLookup *)
Definition MovementPath.h:59
UUID object
Definition MovementPath.h:44
MovementPath(const Buffer< Time > &time)
Definition MovementPath.h:48
Path location_path[3]
Definition MovementPath.h:45
An interpolated path in 3D space.
Definition TimePath.h:42
static Path createMonotoneCubicPathSorted(const Buffer< Time > &time, const Buffer< fltp04 > &y)
Definition TimePath.h:175
static Path createMonotoneCubicPathAzimuth(const Buffer< Time > &time, const Buffer< Angle< fltp08 > > &y)
Definition TimePath.h:145
A universally unique identifier (UUID) is a 128-bit number used to identify information in computer s...
Definition UUID.h:60
Definition ACIColor.h:37
uint8_t uint01
-Defines an alias representing a 1 byte, unsigned integer -Can represent exact integer values 0 throu...
Definition BaseValues.hpp:80