API Documentation
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Logic for moving an object across a path of both position, and optionally, orientation. More...
#include <MovementPath.h>
Public Member Functions | |
MovementPath (const Buffer< Time > &time) | |
void | setAngleChannel (uint01 dim, const Buffer< Angle< fltp08 > > &path) |
void | setPositionChannel (uint01 dim, const Buffer< fltp04 > &path) |
void | updateObject (const DesignObjectLookup *) |
Public Attributes | |
Path | location_path [3] |
Buffer< Time > | m_time |
UUID | object |
Path | rotation_path [3] |
Logic for moving an object across a path of both position, and optionally, orientation.
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inline |
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inline |
Path location_path[3] |
UUID object |
Path rotation_path[3] |