The data and operations for performing bare earth using Cloth simulation. More...
#include <Cloth.h>
Public Attributes | |
Buffer< fltp04 > | heightvals |
Vertex< 3, fltp04 > | origin_pos |
Vector< 2, uint04 > | size |
fltp04 | step_x |
fltp04 | step_y |
The data and operations for performing bare earth using Cloth simulation.
Cloth | ( | const Vector< 3, fltp04 > & | origin_pos, |
const Vector< 2, uint04 > & | size, | ||
const Vector< 2, fltp04 > & | step, | ||
fltp04 | smoothThreshold, | ||
fltp04 | heightThreshold, | ||
uint04 | rigidness, | ||
fltp04 | time_step, | ||
bool | use_colors ) |
void fillHoles | ( | ) |
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inline |
void handle_slop_connected | ( | const Buffer< uint04 > & | edgePoints, |
const Buffer< Vector< 2, uint04 > > & | connected, | ||
const Buffer< Buffer< uint04 > > & | neibors ) |
void movableFilter | ( | ) |
void terrCollision | ( | ) |
void timeStep | ( | ) |
fltp04 step_x |
fltp04 step_y |