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| void | addForce (const Vector< 3, fltp04 > direction) |
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| void | adjustParticleByNeighbor (Particle &p1, Particle &p2) |
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| | Cloth (const Vector< 3, fltp04 > &origin_pos, const Vector< 2, uint04 > &size, const Vector< 2, fltp04 > &step, fltp04 smoothThreshold, fltp04 heightThreshold, uint04 rigidness, fltp04 time_step, bool use_colors) |
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| void | fillHoles () |
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| Buffer< uint04 > | findUnmovablePoint (Buffer< Vector< 2, uint04 > > connected) |
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| uint04 | get1DIndex (uint04 x, uint04 y) const |
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| Vector< 2, uint04 > | get2DIndex (uint04 index) const |
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| const RGBColor & | getColor (uint04 index) |
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| Buffer< fltp04 > & | getHeightvals () |
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| Vector< 3, fltp04 > | getNormalAt (const Vector< 2, uint04 > &index) const |
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| Particle & | getParticle (uint04 x, uint04 y) |
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| const Particle & | getParticle (uint04 x, uint04 y) const |
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| Particle & | getParticle1d (uint04 index) |
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| const Buffer< Particle > & | getParticles () const |
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| uint04 | getSize () |
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| void | handle_slop_connected (const Buffer< uint04 > &edgePoints, const Buffer< Vector< 2, uint04 > > &connected, const Buffer< Buffer< uint04 > > &neibors) |
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| void | movableFilter () |
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| void | setColor (uint04 index, RGBColor color) |
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| void | terrCollision () |
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| void | timeStep () |
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The data and operations for performing bare earth using Cloth simulation.