Stores different projections and then converts data from one projection into another.
More...
|
virtual Bounds< 2, fltp08 > | convert (const Bounds< 2, fltp08 > &location, bool inverse=false) const =0 |
|
virtual Bounds< 3, fltp08 > | convert (const Bounds< 3, fltp08 > &location, bool inverse=false) const =0 |
|
virtual Matrix< fltp08 > | convert (const Matrix< fltp08 > &location, bool inverse=false) const =0 |
|
virtual Vertex< 2, fltp08 > | convert (const Vertex< 2, fltp08 > &location, bool inverse=false) const =0 |
|
virtual Vertex< 3, fltp08 > | convert (const Vertex< 3, fltp08 > &location, bool inverse=false) const =0 |
|
| CoordinateConverter (const CoordinateProjection &to_projection, const CoordinateProjection &from_projection) |
|
CoordinateProjection | fromProjection () |
|
virtual void | setDestinationProjection (const CoordinateProjection &to_projection)=0 |
|
virtual void | setSourceProjection (const CoordinateProjection &from_projection)=0 |
|
CoordinateProjection | toProjection () |
|
Stores different projections and then converts data from one projection into another.