#include <Proj4CoordinateConverter.h>
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Bounds< 2, fltp08 > | convert (const Bounds< 2, fltp08 > &location, bool inverse=false) const override |
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Bounds< 3, fltp08 > | convert (const Bounds< 3, fltp08 > &location, bool inverse=false) const override |
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Matrix< fltp08 > | convert (const Matrix< fltp08 > &location, bool inverse=false) const override |
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Vertex< 2, fltp08 > | convert (const Vertex< 2, fltp08 > &location, bool inverse=false) const override |
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Vertex< 3, fltp08 > | convert (const Vertex< 3, fltp08 > &location, bool inverse=false) const override |
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| Proj4CoordinateConverter (const CoordinateProjection &to_projection, const CoordinateProjection &from_projection) |
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void | setDestinationProjection (const CoordinateProjection &to_projection) override |
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void | setSourceProjection (const CoordinateProjection &from_projection) override |
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| CoordinateConverter (const CoordinateProjection &to_projection, const CoordinateProjection &from_projection) |
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CoordinateProjection | fromProjection () |
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CoordinateProjection | toProjection () |
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◆ Proj4CoordinateConverter()
◆ convert() [1/5]
◆ convert() [2/5]
◆ convert() [3/5]
◆ convert() [4/5]
◆ convert() [5/5]
◆ setDestinationProjection()
◆ setSourceProjection()
◆ m_pj_from
◆ m_pj_to
The documentation for this class was generated from the following file: