#include <GraphicsCameraManager.h>
◆ GraphicsCameraManager() [1/2]
◆ GraphicsCameraManager() [2/2]
◆ ~GraphicsCameraManager()
◆ getCameraUniformObject()
◆ overrideMaterial()
UUID overrideMaterial |
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const |
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inline |
◆ setCamera()
void setCamera |
( |
const UUID & | camera | ) |
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inline |
◆ uniformObject()
◆ updateUniformBuffer()
◆ useCameraMaterial()
bool useCameraMaterial |
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const |
◆ m_camera
◆ m_camera_uniform
◆ m_last_updated_time
◆ m_needs_pipeline_update
bool m_needs_pipeline_update |
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protected |
◆ m_needs_uniform_commit
bool m_needs_uniform_commit |
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mutableprotected |
◆ m_override_material
◆ m_use_anisotropy
◆ m_use_camera_material
bool m_use_camera_material |
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protected |
◆ m_uses_origin
The documentation for this class was generated from the following files: