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GraphicsDevice.h File Reference
#include "DLLInfo.h"
#include "Base/Headers/UUID.h"
#include "Base/Headers/Pointer.hpp"
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Classes

class  GraphicsDevice
 A physical or virtual device used with the NDEVR Rendering Engine. A device contains System specific limitations for rendering. Only one device is used for all rendering operations. More...
 

Namespaces

namespace  NDEVR