#include <GraphicsUpdater.h>
◆ GraphicsUpdater()
◆ ~GraphicsUpdater()
◆ addManager()
◆ addPipeline()
◆ args()
◆ checkout()
◆ DefaultUpdater()
◆ device()
◆ hasManager()
bool hasManager |
( |
const UUID & | id | ) |
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◆ lastUpdateTime()
Time lastUpdateTime |
( |
| ) |
const |
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inline |
◆ recreate()
◆ removeManager()
void removeManager |
( |
const UUID & | id | ) |
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◆ removePipeline()
◆ setExceptionCallback()
void setExceptionCallback |
( |
const std::function< void(const Exception &)> & | callback | ) |
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inline |
◆ setIsGrabSetup()
void setIsGrabSetup |
( |
bool | grab_setup | ) |
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◆ setLog()
◆ setLookup()
◆ tryCheckout()
◆ update() [1/3]
◆ update() [2/3]
◆ update() [3/3]
◆ CheckoutLock
◆ m_args
◆ m_critical_section
std::mutex m_critical_section |
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protected |
◆ m_device
◆ m_exception_callback
std::function<void(const Exception&)> m_exception_callback |
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protected |
◆ m_grab_setup
◆ m_last_update_time
◆ m_pipelines
◆ m_renderers
◆ m_total_checked_out_count
volatile uint04 m_total_checked_out_count |
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protected |
◆ needs_update
The documentation for this class was generated from the following file: