#include <VulkanRenderObject.h>
◆ VulkanRenderObject() [1/2]
◆ VulkanRenderObject() [2/2]
◆ ~VulkanRenderObject()
◆ addInstance()
◆ attributeDescriptions()
◆ bindingDescriptions()
◆ cleanup()
◆ clearInstances()
◆ commit()
◆ createPipeline()
◆ fadeDistance()
◆ getPipeline()
VkPipeline getPipeline |
( |
| ) |
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inline |
◆ getShaderCreateInfo()
◆ hasCommand()
bool hasCommand |
( |
| ) |
const |
◆ hasImage()
◆ hasOpacity()
bool hasOpacity |
( |
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const |
◆ indexMode()
◆ indexProperty()
◆ isFilledShape()
bool isFilledShape |
( |
| ) |
const |
◆ materialManager()
◆ parity()
◆ pipelineLayout()
◆ runCommand()
◆ setDevice()
◆ setGraphicsPipeline()
void setGraphicsPipeline |
( |
VkPipeline | m_pipeline | ) |
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◆ setIndexProperty()
◆ setMaterialManager()
◆ setParity()
void setParity |
( |
uint01 | parity | ) |
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◆ setPrimitiveMode()
◆ setVertexManager()
◆ updateUniformBuffer()
◆ vertexManager()
The documentation for this class was generated from the following files: