API Documentation
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VulkanRenderObject.h File Reference
Include dependency graph for VulkanRenderObject.h:

Go to the source code of this file.

Classes

struct  VulkanRenderObject::GeoProperties
 
struct  VulkanRenderObject::ModelProperties
 
class  VulkanRenderObject
 A root render Object for Vulkan, which consists of a set Material, Model, and Geometry that is used together to optimally create a 3D render. More...
 

Namespaces

namespace  NDEVR
 

Typedefs

typedef uint64_t VkPipeline
 
typedef uint64_t VkPipelineLayout
 

Functions

bool operator!= (const VkVertexInputAttributeDescription &a, const VkVertexInputAttributeDescription &b)
 
bool operator!= (const VkVertexInputBindingDescription &a, const VkVertexInputBindingDescription &b)
 
bool operator== (const VkVertexInputAttributeDescription &a, const VkVertexInputAttributeDescription &b)
 
bool operator== (const VkVertexInputBindingDescription &a, const VkVertexInputBindingDescription &b)
 

Typedef Documentation

◆ VkPipeline

typedef uint64_t VkPipeline

◆ VkPipelineLayout

typedef uint64_t VkPipelineLayout

Function Documentation

◆ operator!=() [1/2]

bool operator!= ( const VkVertexInputAttributeDescription & a,
const VkVertexInputAttributeDescription & b )

◆ operator!=() [2/2]

bool operator!= ( const VkVertexInputBindingDescription & a,
const VkVertexInputBindingDescription & b )

◆ operator==() [1/2]

bool operator== ( const VkVertexInputAttributeDescription & a,
const VkVertexInputAttributeDescription & b )

◆ operator==() [2/2]

bool operator== ( const VkVertexInputBindingDescription & a,
const VkVertexInputBindingDescription & b )