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API Documentation
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Manages all vertices in a specific Scene object for interfacing with Vulkan. More...
#include <VulkanVertexManager.h>
Public Member Functions | |
| Buffer< VkVertexInputAttributeDescription, uint04, ObjectAllocator< true > > | attributeDescriptions (GraphicsUpdateArguments &args, const String &extra_property, uint04 offset) const |
| Buffer< VkVertexInputBindingDescription, uint04, ObjectAllocator< true > > | bindingDescriptions (GraphicsUpdateArguments &args, const String &extra_property, uint04 offset) const |
| void | commit () |
| void | createPipeline (GraphicsUpdateArguments &args, DynamicPointer< VulkanShaderManager > &shader_manager) |
| VkVertexInputAttributeDescription | getAttribute (const Scene &scene, const String &channel, uint04 offset) const |
| VkVertexInputBindingDescription | getDescription (const Scene &scene, const String &channel, uint04 offset) const |
| ConstPointer< GraphicsBuffer > | getRenderBuffer (const Scene &scene, const String &channel) const |
| Buffer< VkBuffer > | getRenderBuffers (GraphicsUpdateArguments &args, const String &extra_property) const |
| ConstPointer< VulkanShader > | getShader (PrimitiveMode mode, bool has_grid, bool has_image) const |
| void | getShaderCreateInfo (PrimitiveMode mode, Buffer< VkPipelineShaderStageCreateInfo, uint04, ObjectAllocator< true > > &buffer, bool has_grid, bool has_image) const |
| ConstPointer< GraphicsBuffer > | indexBuffer () const |
| VkIndexType | indexType () const |
| Time | lastDependencyUpdate () const |
| Time | lastUpdateTime () const |
| UUID | scene () const |
| void | setScene (const Scene &scene) |
| void | updateExtraBuffer (GraphicsUpdateArguments &args, const Scene &scene, const String &extra_property) |
| void | updateExtraBuffer (GraphicsUpdateArguments &args, const String &extra_property) |
| void | updateUniformBuffer (GraphicsUpdateArguments &args) |
| BitFlag | vertexFlags () const |
| uint04 | vertexSize () const |
| VulkanVertexManager (const ConstPointer< VulkanDevice > &device) | |
| VulkanVertexManager (const VulkanVertexManager &m_pipeline)=delete | |
| ~VulkanVertexManager () | |
Protected Member Functions | |
| void | updateBuffer (const Scene &scene, GraphicsUpdateArguments &args) |
| void | updateIndexBuffer (const Scene &scene, GraphicsUpdateArguments &args) |
| void | updateShader (const Scene &scene, GraphicsUpdateArguments &args, DynamicPointer< VulkanShaderManager > &shader_manager) |
| void | updateVertexBuffer (const Scene &scene, GraphicsUpdateArguments &args, VertexProperty property) |
Protected Attributes | |
| ConstPointer< VulkanDevice > | m_device |
| Dictionary< String, DynamicPointer< GraphicsBuffer > > | m_extra_properties |
| DynamicPointer< GraphicsBuffer > | m_index_buffer |
| Time | m_last_push_update_time |
| Time | m_last_updated_time |
| bool | m_needs_index_buffer_update |
| bool | m_needs_pipeline_update |
| UUID | m_scene |
| DynamicPointer< VulkanShaderManager > | m_shader_manager |
| bool | m_using_vertex_buffer [cast< uint04 >(VertexProperty::BitFlag)+1] = {false, false, false, false, false, false} |
| DynamicPointer< GraphicsBuffer > | m_vertex_buffer [cast< uint04 >(VertexProperty::BitFlag)+1] |
| BitFlag | m_vertex_flags |
| DynamicPointer< GraphicsBuffer > | m_vertex_flags_buffer |
Manages all vertices in a specific Scene object for interfacing with Vulkan.
| VulkanVertexManager | ( | const ConstPointer< VulkanDevice > & | device | ) |
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| ~VulkanVertexManager | ( | ) |
| Buffer< VkVertexInputAttributeDescription, uint04, ObjectAllocator< true > > attributeDescriptions | ( | GraphicsUpdateArguments & | args, |
| const String & | extra_property, | ||
| uint04 | offset ) const |
| Buffer< VkVertexInputBindingDescription, uint04, ObjectAllocator< true > > bindingDescriptions | ( | GraphicsUpdateArguments & | args, |
| const String & | extra_property, | ||
| uint04 | offset ) const |
| void commit | ( | ) |
| void createPipeline | ( | GraphicsUpdateArguments & | args, |
| DynamicPointer< VulkanShaderManager > & | shader_manager ) |
| VkVertexInputAttributeDescription getAttribute | ( | const Scene & | scene, |
| const String & | channel, | ||
| uint04 | offset ) const |
| VkVertexInputBindingDescription getDescription | ( | const Scene & | scene, |
| const String & | channel, | ||
| uint04 | offset ) const |
| ConstPointer< GraphicsBuffer > getRenderBuffer | ( | const Scene & | scene, |
| const String & | channel ) const |
| Buffer< VkBuffer > getRenderBuffers | ( | GraphicsUpdateArguments & | args, |
| const String & | extra_property ) const |
| ConstPointer< VulkanShader > getShader | ( | PrimitiveMode | mode, |
| bool | has_grid, | ||
| bool | has_image ) const |
| void getShaderCreateInfo | ( | PrimitiveMode | mode, |
| Buffer< VkPipelineShaderStageCreateInfo, uint04, ObjectAllocator< true > > & | buffer, | ||
| bool | has_grid, | ||
| bool | has_image ) const |
| ConstPointer< GraphicsBuffer > indexBuffer | ( | ) | const |
| VkIndexType indexType | ( | ) | const |
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| void setScene | ( | const Scene & | scene | ) |
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| void updateExtraBuffer | ( | GraphicsUpdateArguments & | args, |
| const Scene & | scene, | ||
| const String & | extra_property ) |
| void updateExtraBuffer | ( | GraphicsUpdateArguments & | args, |
| const String & | extra_property ) |
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| void updateUniformBuffer | ( | GraphicsUpdateArguments & | args | ) |
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