
What You Need
- A CD/DVD drive. Any working PC drive rips Sega CD discs; a $25 external USB drive is fine.
- DiscImageCreator — the Redump project’s ripper. It captures the data track and every CD-audio track, and writes the
.cuethat keeps them in order. chdman— from MAME; folds the whole mixed-mode rip into one.chd.
Data and Red Book Audio
Sega CD games were an early showcase for CD-quality music: much of a disc is Red Book audio — the same standard as a music CD — alongside a single data track. A backup is only complete if it keeps both. This is why you rip to .bin/.cue rather than a bare .iso: the .cue is the track list, and dropping it would mute the soundtrack. DiscImageCreator captures every track by default, so the safe path is simply to let it.
.bin/.cue pair, (3) chdman packs it into one .chd. Diagram: NDEVR.Ripping, Step by Step
- Clean the disc — a soft radial wipe from center to edge.
- Rip with DiscImageCreator. It reads the data and audio tracks to
Game.bin+Game.cue. Keep the.cue. - Compress.
chdman createcd -i Game.cue -o Game.chdgives you the single archival file. - Verify. Compare your rip to Redump to confirm a clean read of your pressing.
Multi-Disc Games
A few Sega CD titles (Night Trap, some full-motion-video games) shipped on more than one disc. Rip each to its own .chd, list them in a plain-text .m3u in order, and upload the discs and the playlist together — the player treats the .m3u as one game.
Playing Your Backup
Upload the .chd (or .m3u set) to your OWL media library: it appears in the Games collection and the Sega CD core plays it in the browser — soundtrack and all — with save states synced across your devices inside your own end-to-end encrypted storage.