#include <SceneTree.h>
◆ SceneTree() [1/2]
◆ SceneTree() [2/2]
◆ contextMenu
void contextMenu |
( |
const QPoint & | pos | ) |
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slot |
◆ creatContextMenu()
void creatContextMenu |
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const UUID & | id, |
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const QPoint & | pos ) |
◆ event()
◆ initialize()
◆ manager()
◆ onCollapsedSlot
void onCollapsedSlot |
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const QModelIndex & | index | ) |
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protectedslot |
◆ onExpandedSlot
void onExpandedSlot |
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const QModelIndex & | index | ) |
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protectedslot |
◆ resizeEvent()
void resizeEvent |
( |
QResizeEvent * | size | ) |
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override |
◆ selectionChanged()
void selectionChanged |
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const QItemSelection & | selected, |
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const QItemSelection & | ) |
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override |
◆ setCustomHeader()
◆ setCustomSizeHint()
void setCustomSizeHint |
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const QSize & | size | ) |
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◆ setIsRootFilter()
void setIsRootFilter |
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const std::function< bool(const Model &)> & | filter | ) |
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◆ setRootModels()
◆ setup()
◆ setVisibleFilter()
void setVisibleFilter |
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const std::function< bool(const Model &)> & | filter | ) |
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◆ sizeHint()
◆ updateExpanded
void updateExpanded |
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const QModelIndex & | index | ) |
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slot |
◆ updateFocus
void updateFocus |
( |
UUID | id, |
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bool | focussed ) |
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slot |
◆ updateModel
void updateModel |
( |
UUID | id | ) |
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slot |
◆ updateSelection
void updateSelection |
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Buffer< UUID > | ids, |
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bool | selected ) |
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slot |
The documentation for this class was generated from the following file: