#include <SceneTree.h>
◆ SceneTree() [1/2]
◆ SceneTree() [2/2]
◆ contextMenu
| void contextMenu |
( |
const QPoint & | pos | ) |
|
|
slot |
◆ creatContextMenu()
| void creatContextMenu |
( |
const UUID & | id, |
|
|
const QPoint & | pos ) |
◆ event()
◆ initialize()
◆ manager()
◆ onCollapsedSlot
| void onCollapsedSlot |
( |
const QModelIndex & | index | ) |
|
|
protectedslot |
◆ onExpandedSlot
| void onExpandedSlot |
( |
const QModelIndex & | index | ) |
|
|
protectedslot |
◆ resizeEvent()
| void resizeEvent |
( |
QResizeEvent * | size | ) |
|
|
override |
◆ selectionChanged()
| void selectionChanged |
( |
const QItemSelection & | selected, |
|
|
const QItemSelection & | ) |
|
override |
◆ setCustomHeader()
◆ setCustomSizeHint()
| void setCustomSizeHint |
( |
const QSize & | size | ) |
|
◆ setIsRootFilter()
| void setIsRootFilter |
( |
const std::function< bool(const Model &)> & | filter | ) |
|
◆ setRootModels()
◆ setup()
◆ setVisibleFilter()
| void setVisibleFilter |
( |
const std::function< bool(const Model &)> & | filter | ) |
|
◆ sizeHint()
◆ updateExpanded
| void updateExpanded |
( |
const QModelIndex & | index | ) |
|
|
slot |
◆ updateFocus
| void updateFocus |
( |
UUID | id, |
|
|
bool | focussed ) |
|
slot |
◆ updateModel
| void updateModel |
( |
UUID | id | ) |
|
|
slot |
◆ updateSelection
| void updateSelection |
( |
Buffer< UUID > | ids, |
|
|
bool | selected ) |
|
slot |
The documentation for this class was generated from the following file: